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Gun (Xbox)

2006-01-29

Grade:  8.4

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Gun screenshots:

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model me that

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watch your nads son!

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is that a NICKLE!!!

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go horsy go

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another day at the bar

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viva la resistance!


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Jenny Betty Sally whatever!

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seeing german

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horsed and dangerous

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weapons of the night

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incoming

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the horse dancer

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model me this

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who is that I smell

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smoky mountain

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king of kettle

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lick it white man!

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step back evil rock!


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The way the west was done right.

   It always seemed kind of strange to me that there really haven't been that many good games set in the wild west. In fact, the only one I can really think of is that Oregon Trail game we all played in elementary school on crappy [hmm, was there any other kind back then? - ed.] Apple computers. Sure, the Wild Arms series has normally offered up something decent every couple of years, but it's hard to describe a game purely as a "western" when it periodically involves battles with demons on giant spaceships. Seriously, though, you'd figure a setting in which gruff, hard-bitten men with penchants for violence shoot at each other all day long would be pretty easy to turn into a solid game. Sadly, that has not been the case (I'm looking at you, Red Dead Revolver!). Thankfully, that unfortunate trend has finally come to an end with the release of Gun, a mature, exciting, engaging shooter that perfectly captures that wild west flava but with much less death by dysentery.

Men's names don't get any better than this!

   The game opens with young gunman, Colt White, and his father Ned going about their work hunting game for the passing steamboats. Soon, though, they are caught in the middle of an attack on one of said steamboats and forced to fight for their lives against a horde of Civil War deserters led by a mysterious preacher in black [MIB! MIB! MIB! - ed.] who seems to be searching for something on board. With the passengers all dead, the ship aflame, and only moments remaining before the boilers explode, Ned hands his son a token to the Alhambra saloon in Dodge city and instructs him to go there and ask for Jenny. Sensing what is about to happen, Colt shouts for his father to come with him. Ned responds with the ol' reverse-Darth-Vader, telling Colt that he is, in fact, not his father. Then he pushes him overboard. Colt awakens on the banks of the river three days later to find a filthy bum rifling through his pockets. Thus does this epic western begin.

A six-gun loaded with fun!

   While the game would technically be classified as a third-person shooter, it controls much more like the first-person variety. Right trigger fires, left trigger throws explosives, left joystick moves, right aims, A jumps, X melee attacks, and B ducks. Pressing the Y-button causes Colt to abruptly zoom in with his revolver and drastically slows down time in a way reminiscent of the bullet-time mechanism utilized in many new games (which, of course, stole it from The Matrix). Called "Quickdraw" (lest we think it was just shamelessly stolen from The Matrix! ), this mode allows Colt to rapidly eliminate large numbers of enemies by letting him snap back and forth between targets with a quick tap of the left joystick. Quickdraw only lasts for a few seconds, though, and it takes time to recharge afterwards, so you're encouraged not to go Quickdraw crazy. [You are encouraged to go regular crazy, instead. The doctors are much better equipped to help you with that one. - ed.]

   Gun also owes a great deal to the Grand Theft Auto series, as its mission-based gameplay is taken straight from those games. While some of the game's story sequences trigger automatically, a great deal of the game is open-ended. In between most missions Colt is left pretty much to his own devices. He can wander about Dodge City and, later, the large expanse of land between Dodge and the larger Empire City, as he sees feet. (Sees FEET. Get it?!) [Oh good lord. I think this is his worst one yet! - ed.] While Gun's maps in no way compare to the scope of the massive Vice City or San Andreas, they are large enough that the player can wander around quite a bit and continuously discover new things. This is keenly encouraged, and in fact between many of the story missions a message will pop up suggesting the player do exactly that. The reason for this is that Gun also has a bit of RPG in its pedigree.

   When you open the menu you will probably notice (if you are not blind or heavily intoxicated, or blind from drinking rubbing alcohol in order to become heavily intoxicated) that there is a Stats section in which you can examine Colt's ability to fight with guns, ride horses, sustain damage, look cool, chew through hard metal objects, etc. At the beginning of the game these stats are all rock bottom, and the only way to increase them is to complete missions. However, story missions don't tend to give many bonuses, so in order to stay in top fighting form you are required to take on many of the game's side missions to quickly increase your stats. These missions also serve another vital function of providing you with the funds necessary to purchase upgrades for your weapons, radically increasing their speed and damage dealing potential. [Not to mention the vital function of providing you with a little loose change for the saloon. A cowboy needs a little loose change for the saloon, don't he?! - ed.] Thankfully, these side missions are incredibly diverse and are generally as enjoyable as the game's story missions. Sometimes you'll be hunting bounties, other times you'll be defending a city from marauders, racing across the countryside to deliver medical supplies to men wounded in Indian attacks, or even herding cattle (okay, maybe the cattle herding ones aren't that exciting) [But if you think they ARE, you should check out our Harvest Moon review! - ed.]. By the time you've reached the end of the game, providing you've been a good little doo-bee and kept up with the side missions, Colt will be a badass capable of leveling a whole room full of enemies with a few crack rifle shots.

Sixty men enter, one man leaves.

   Many shooters nowadays have gone for the Halo manner of combat, encouraging the use of strategy and tactics to out-think and out-maneuver clever enemies. Gun opts instead for a more quick-or-dead style of combat. Most of the time Colt will be radically outnumbered with only the player's rapid shooting keeping him from getting riddled full of more holes than a wiffle ball. At the beginning of the game this can come as a bit of surprise (though getting shot full of lead doesn't really ever feel very natural), and chances are you'll get brutally gunned down a number of times before you finally fall into the rhythm of combat. Once you do, though, you'll likely thrill at the prospect of thirty-to-one odds so you can blast away longer. Unfortunately, once you've got a few side missions under your belt you'll likely be so quick on the draw that only the end of the game will present any serious challenge to you. On Normal mode the game did have a bit of an easy feel to it, so if you're a shooter pro you might want to bump it up to Hard.

   Speaking of massive amounts of violence, though, I feel it's important that I mention this game is not, I repeat NOT, for children, tots, babies, or fetuses. While the game does not revel in blood and gore, it doesn't downplay the brutal effects more archaic firearms have on the human body. Shoot a man in the stomach with a pistol and a gout of blood sprays out, he falls to the ground, clutches the wound and bellows in pain. Shoot a man in the head with a rifle and his brain-box explodes like a ripe cantaloupe, raining blood and gore everywhere. And don't even ask what happens if you let someone have it with a shotgun at close range. Mortally wounded enemies also have a tendency to crawl around for a while crying frantically in a way that clearly indicates they are not happy campers. Story scenes have their share of bloodletting as well. Fingers are shot off, throats are slit, and teeth are yanked out by people who lack adequate dental schooling. Plus, there's plenty of good ol' western cussin' and frank talk about the interaction of people's naughty bits. So no matter how much that little bastard bugs you, your eleven-year-old son or little brother has no business playing this game. If he's really so intent on being involved with violence and profanity, try beating the living crap out of him while cursing at the top of your lungs the next time he forgets to take out the garbage.

A good kind of ugly

   As far as graphics are concerned, this game does a pretty solid job of capturing the look of the old west, at least as it's depicted in movies and television. Character models look good, with the right amount of hard-living grittiness depicted on their faces and clothing. The more filthy scoundrels are done particularly well, with their dirty mugs and clothing really seeming to capture the ugliness of someone who spent a lifetime drinking, sleeping with prostitutes, and murdering (my apologies to all my alcoholic, whore-mongering, murderous readers). Occasionally there is some awkward movement, and up close certain hair and skin textures sometimes look a little bland, but that's a minor complaint. Most environments have a lush feel to them (despite essentially all being deserts), and the various birds, deer, and foxes you see wandering about really help to give the impression you're traversing a fully alive, virtually untamed wilderness. The game's two central cities sometimes seem a little sparse and flat, but considering how much action is sometimes taking place inside them (all without any slowdown, I should add) it's certainly tolerable.

   The music is made up predominantly of sweeping orchestral pieces, all of which serve to add a fittingly epic feel to the goings-on. While not necessarily the stuff one would sit and listen to on its own, it all serves to support the game as a whole. The sound effects are crisp and appropriate, lending a tactile sense to each shot fired and each hoof striking the ground. Once or twice I did feel there was a bit too much spur jangling, as it sounded like someone was running around with little bells on his feet. Again, though, a very minor issue.

   The voice acting is all excellent, especially that done by the actor who plays Colt. His soft, gravelly voice really helps to connect him with the player and draw the player into the game's world. On a side note, it's great to finally see that, overall, developers are taking character voices seriously and getting people slightly more qualified than their brother-in-law or the office janitor to do the voice acting. We've come a long way since the original Resident Evil, my friends.

Short and sweet

   The only complaint that I really have with the game is that it's over too soon. Even doing most of the side missions, it still only took me about seven or eight hours to finish. It's a great couple of hours, but after it was all over I couldn't help but wish there had been a little more. Hopefully the game will sell well and we'll get a solid sequel, as this is definitely a game that leaves room for one.

   All in all,if you like shooters and you're in the mood for a little wild west action, you could do no better than Gun.


       ... Mike Zeller

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. Summary: A fun, fast-paced western shooter with plenty of personality.

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Systems: Xbox, Xbox 360, Playstation 2, Gamecube, PC

Genre: Third-Person Shooter/Action-Adventure

Setting: The WWW. The ORIGINAL meaning of WWW, that is.

Mood: Intense but adventurous.

Story: Young gunman, Colt White, seeks to avenge his father and discover the secrets of his past.

Graphics: Solid

Music/Sound: Epic and appropriate.

Voice Acting: Excellent

Script/Dialog: Well-written and engaging

Similar Games: I suppose the Grand Theft Auto series is about as close as you're going to get.

Gameplay: Grand Theft Auto with a first-person shooter's mentality meets the wild west.

Strengths: Plenty of fun, exciting combat, a solid story with a likable cast, and a character development system that really gets you invested in the hero.

Weaknesses: Pretty short, occasional muddy textures.

Depth: A decent amount of side activities to keep you busy.

Length: Around seven hours for the story and most of the side missions.

Pace: Fast

Difficulty: Adjustable (although Normal was a tad on the easy side)

Control: Tight

Learning Curve: A smidge steep at the beginning, but then it levels out.

Replayability: Moderate

Will keep you up until (a.k.a Fun Factor): You get that next bounty.

Notable Features: The first game in a long time that feels like it does the wild west right.

Fav. Character: Colt

Instant Classic: Sure, why not? There sure aren't a lot of other worthy candidates for this particular crown.

Publisher: Activision

Developer: Neversoft Entertainment

Release Date: 2005-11-08

Players: 1

Multiplayer: No

ESRB: Mature

Target Audience: Mature folk interested in a quirky, exciting shooter.

Recommended For: Adults in the mood for something fun with a slightly different flavor.

Not Recommended for: Kids, anyone with a weak stomach, or people only interested in shooters that shamelessly mimic Halo.



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