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DiRT

2007-09-04

Grade:  8.9

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DiRT screenshots:

DiRT screenshot 
It was around about this point that the driver had an inkling that something had gone very wrong

DiRT screenshot 
Rear ending in 3...2...1...

DiRT screenshot 
Oh, so this is what they meant by off road racing

DiRT screenshot 
The co driver didn't have the heart to tell the driver that he was lost

DiRT screenshot 
Show off

DiRT screenshot 
Those two are driving awfully close...romance must be in the air


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The nerve of that McRae...advertising IN HIS OWN GAME!

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The car rear ending the one in front is totally me

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Yep, more cars. And whaddya know, they're racing

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Snigger. I think he turned a tad too early

DiRT screenshot 
Someone catch me!

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At least you can't say that the cameraman didn't see it coming

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He may look cool from here, but inside the car he's listening to ABBA

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Simpson! Homer Simpson! He's the greatest guy in historeee! From the town of Springfield, he's about to hit a chestnut treeeee

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So I suppose this means I'm no longer in the lead

DiRT screenshot 
I totally meant to do that!

DiRT screenshot 
When garbage truck drivers go beserk

DiRT screenshot 
Car captions. The bane of all reviewers


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DiRT: not for clean-freaks

   I don't want to make it a habit to explain where I'm coming from at the start of all of my reviews, but in the case of DiRT you'll need to know my background with racing games. I confess that I've never played a Colin McRae game (if you've come here packing rotten tomatoes come out with them now!), or for that matter many driving games at all. I tried Gran Turismo 3, but, while the game was exceptionally good looking for its time, it bored me to teary death. Ridge Racer Type 4 was also one of the rare driving games I bought, and I actually got into it a fair bit. Both these games exist at opposite ends of the spectrum for racing games; you have your technical and realistic car games like Gran Turismo, and the more arcade-style types like Ridge Racer. Using that best of man's best friends, common sense, I figured that since I liked Ridge Racer more than Gran Turismo, I must like arcade racing games more than realistic ones. So with that in mind, I decided to pick up DiRT, an off-road, rally style racer, and see if it did anything for me.

   "But why not get someone who's actually good at racing games to review this?" I hear some of you whine. Firstly, Steve the Rally Guy was unavailable (and besides, if you check the Bio page on the site, you'll see that none of GameLemon's usual suspects listed "racing" among their favorite game genres). Secondly, and most importantly, a game series can always use a fresh look, and it speaks volumes of this game that it drew me, someone who can count the number of racing games he's owned using the fingers on one hand, to purchase it. All clear? Good.

A driving game, eh? Well, let's try this new-fangled thing...where's the jump button?

   As soon as you start up DiRT and get into your first race - either by going to the Career mode, or entering a single race in "Rally World" (or perhaps foolhardily jumping straight into Championship Mode) - you'll notice that DiRT has a few things going for it that other racing games don't.

   The first thing that will hit you - likely at the same moment that you make friends with your first tree - is that all the cars can be damaged, and quite impressively so. The car's body warps, dents, and even loses parts depending on where and how it crashes, and it's not just for show, as the performance of the car goes down the more busted up it becomes. It's kind of impressive, especially when you consider that some other popular car games such as Gran Turismo 4 don't include any meaningful damage indicators.

   By pressing the pause button you can view the status of every part of the car that can be damaged at any time during the race (as you know, real life rally drivers can magically monitor the damage percent of their engine in mid-race too! *cough*). Parts of the car that can be damaged include the body, the tires, the engine, the turbo, etc., and each is responsible for some aspect of driving performance. So, if the wheels become too damaged, they'll lose their grip, if the gearbox gets wrecked you won't be able to change gears as fast, and if you pinch your finger while buckling the seatbelt you'll cry like a baby. It actually is a pretty good system: when you crash in other car games you might only lose some time as you get back on the road, but in DiRT if you ever crash badly, you'll feel the impact in a very practical way as you wince at the sorry state of your now-mangled vehicle. If the crash is brutal enough your car will simply become un-drivable, and you'll be forced to restart the race.

Travel to exotic locations! Crash into all manner of wildlife and endangered species!

   Finding myself too poor to afford an HD-TV (and occasionally even breakfast), I can't honestly say that I've lived the true "next-gen experience" as of yet, but even on my normal TV, DiRT looks pretty amazing. The cars all look semi-realistic, as you'd expect, but more impressive are the courses themselves, and the effects from elements such as grit, sand and dirt. Go off road through some mud and it'll soon coat most of your car; travel over light sand and it'll whip up around the vehicle; plough into some pebbles and you'll send them scattering - pretty much everything you'd expect in real life in terms of attachable dirt and free flying road scum is here.

   And the courses! Good gravy ("good gravy?!" oh, whatever!) - the courses look just great. Sunlight, shadows and rain are all used to excellent effect, and the flora in every level look almost lifelike. Courses are based on locations from many different countries: USA, Japan, Australia, Spain, Germany, France, and the UK, and are so amazingly done that it'll feel like you've actually traveled to these places. Case in point: I live in Australia, and the courses set there in the game (though they're admittedly set in rural Australia, where I don't live) look pretty much like the real thing. Those of you in the USA or the UK will no doubt also recognize some places from the game, as most, if not all of the tracks are accurately modeled based on real life rally locations.

Where the heck did that tree jump out from?

   So you've heard about the tracks and the graphics, and now you might actually want to know what you actually do in the game (apart from drive, needless to say). Most of your time should be spent, at least initially, in Career Mode, where you race for cash through a series of races, which are divided up into different modes and tiers until you beat all the competition, and scream "I'm the king of the world!" from atop a mountain... Or something to that effect. There are a lot of races in Career Mode, all helpfully labeled and divided into modes such as "rally" races, which is just you racing alone on a track, and competing against other racers' times, "rally raid", which has you racing alongside other vehicles in smaller tracks, or "crossover", where you and another vehicle each start at different ends of a track and race to the finish. There's also "hill climb", which usually requires you to tackle them using big rig vehicles, which are trucks sporting huge power, but also the risk of tipping right off the mountain, making these races tense affairs. All up there are around 46 different cars that can be unlocked in the game, using money won from the races in Career mode, and they vary from classic cars, big rigs, buggies, uphill and so on.

Doesn't "navigator" sound more accurate than "co-driver"? The guy's giving directions; he's not exactly changing gears for you or anything.

   Before I had tried one of the rally races, where it's just you and the track, I was under the impression that they would be more boring than the races where you race against other cars, but if anything it turned out to be the exact opposite. There's something immensely satisfying in navigating a twisty course, listening and reacting to the instructions your co-driver calls out to you. And even though you're the only car on the track, in essence you're still competing against the other racers, who all tackle the course independently, and whoever gets the best time wins. There are also time points in the course and as you approach them, a timer will come up which tells you how you're faring in regards to other people's time. So, if you're in the middle of a race and see that you're 10 seconds behind the competition, you can restart the race there instead of waiting until the race is over to see your time. It's a simple, but effective system.

   But the single best thing about driving by yourself? Without doubt, it's stopping on the side of a road to take a scenic crap without being interrupted. In the world of receding natural beauty and increasing encroachments on privacy and personal space, it's the greatest of pleasures.

   On the flip side, the races which pitted me against drivers who were on the same track became almost like a chore for me to do. The courses were mostly not as fun to tackle as the rally stages, and I kept finding myself rear-ending the cars in front of me because they wouldn't get out of my way! (Violent road rage flash-backs ensue). I know this was partly because I'm not that good a driver, but the fact remains that these races (apart from those were you drive buggies) were not very enjoyable for me. It may just come down to personal preference in determining what type of races you like the most, but if you the kind of player that likes to perfect every nook and cranny of a course, solo races will be your best friend.

"Start the engine": 10 Achievement points

   For those gamerpoint addicts out there - and I count myself among you - DiRT will probably look like a free meal, for most of the achievements are simple to obtain. Most of the achievements will be awarded to you by simply completing or coming first in the races in Career Mode, and since there are 5 difficulty modes and the achievements don't specify which one you need to use to get the award, anyone should be able to snag them. Other achievements include buying all the vehicles, driving in excess of 500 and 1000 miles, and completing a Championship, which is just a series of races one after another.

   Speaking of the difficulty levels, the developers have done a good job in ensuring that almost anyone should be able to get through races. If you suck like me (and are man enough to admit it!) you'll probably want to start out on the second lowest level, and then eventually work your way up. Another good inclusion in DiRT is that after every race, your time is uploaded to the leader boards, so you can see how you fared against other people from around the world. I know this isn't exactly revolutionary, but it is still a nice inclusion, and it's quite humbling when you see that you've been beaten by, say, 30,000 people. I'd say it's about 6000 percent more effective than Jesus at teaching you a little humility.

All right, time for a bath

   If there are any particular downsides to the game, it would be that there are so many races to get through all up that it can become a little repetitive after a while. Much like no RPG fan wants to go through too many battles in a row, once you spend more than 8 hours going through career mode, you might start to get sick of going through race after race, and some tracks will pop up too frequently for your liking.

   Also, once you're finished with Career mode, there's not much else to do, apart from entering the Championships, trying to beat your personal best times in singles races, or going online and racing other people. While that may sound like a good set of options, after many hours with the game, they don't sound quite as exciting. So while the game definitely offers plenty of tracks, and enough cars to keep you satisfied, it would be nice if it also provided some beefier incentives to keep playing. Finally, the game (as may be expected) feels slower on the whole than some other racing games that are out: instead of careening through traffic you're often alone on a mountain path. It's still exciting enough to play, but keep in mind that it's definitely a different experience.

   That said, DiRT has a lot to offer. If you're a rally fan, than this purchase should be a no-brainer, and the game's accessibility means that even new fans like me can easily jump aboard. It doesn't revolutionize the driving genre, but still impresses on multiple levels. A definite winner.


       ... Travis Whipps

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(4 Comments, click to add yours)

On Thu, Sep 6, 2007, 01:12 AM Travis said:

Hey, kids!

It's the writer of this review here. Just have to clear up a mistake: I realized that Colin McRae doesn't actually talk the player through the menus; a different guy named Travis Pastrana does. Don't know why I assumed it was Colin, but in my defence he rarely says his name, so...yeah.

But hey, on the plus side this Travis guy has an awesome first name. ;)


On Mon, Sep 17, 2007, 12:56 PM Charlie said:


Colin McRae is dead :(  Good review.

On Mon, Sep 17, 2007, 01:07 PM Travis said:

I feel that I should say something about Colin McRae's passing here. It should be obvious to you guys that I wrote this review a while before he passed away, otherwise a lot of my jokes about Colin wouldn't be in here. I wasn't overly familiar with the man, but news of his death still shocked and saddened me.
I can't do much of a tribute to the man at the bottom of a review, but it would be remiss if I didn't say at least something.
So my thoughts go out to Colin McRae's family and friends. Codemasters, the developers of the Colin McRae games, have also said their piece about his passing, so go read that for a much more fitting tribute to the man.

On Mon, Sep 17, 2007, 01:08 PM Charlie said:


It's okay.  Still doesn't bring him back, though. :'(


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. Summary: Amazing graphics, excellent car handling and interesting courses make DiRT a must-have for rally fans.

Already played it? Trade it for another game at

iTradeVideoGames.com

Systems: Xbox 360, PS3, PC

Genre: Driving

Setting: In a car, genius. Oh, you mean the tracks? They're set around 7 different countries.

Mood: Driving will bring out different moods for different people. For me it was a combination of nausea, elation, and a hunger to win, baby.

Story: Colin McRae's back, and he's out for revenge! Drive away from the maniac!

Graphics: Now this is more like it! Up there with Gears of War.

Music/Sound: There's no music in the races, but the sound effects are excellent.

Voice Acting: Colin McRae's here to guide you through the races and give details for the cars. He sounds enthusiastic enough, I suppose.

Script/Dialog: McRae talks to you like you're actually a good driver. Thanks for pretending!

Similar Games: Any other rally games, probably. Try the earlier Colin McRae games.

Gameplay: That bit in that one game where you drive a car.

Strengths: Car damage, spectacular graphics, tight driving controls.

Weaknesses: If this isn't your type of driving experience you won't dig it.

Depth: Plenty of courses, but more extra diversions could have helped.

Length: 7-8 hours to complete Career Mode, another 2-3 hours to get all the achievements.

Pace: Fast in head-to-head races, and a tad slower in rally races.

Difficulty: Varies between the 5 difficulties levels, so however hard you want it to be.

Control: Responsive when played with a normal controller, unknown for playing with the steering wheel attachment.

Learning Curve: Very...curvey?

Replayability: Racing fans will keep coming back for a while, but casual fans might be done with it after Career mode is finished.

Will keep you up until (a.k.a Fun Factor): You're so delusional from lack of sleep that all the trees start dancing as you whiz by them. Creepy!

Notable Features: Car damage, parts repair, you can fiddle with the bits of your car (now that just sounds wrong).

Fav. Character: Colin McRae and your co-driver are just about the only real characters in the game, and you never actually see Colin. What's the matter, Col? Too good to show your face? Kidding.

Instant Classic: Almost.

Publisher: Codemasters

Developer: Codemasters

Release Date: 2007-06-19

Players: 1

Multiplayer: Online

ESRB: E

Target Audience: The title says it all: "Colin McRae's DiRT". They made it just for Colin. Hope he appreciates it!

Recommended For: Rally fans, driving fans, good-looking scenery fans.

Not Recommended for: Those who don't have the skizzles to hang with the best, yo! But hey, if I can do it, anyone can.



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