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Lego Indiana Jones: The Original Adventures (PS2)

2008-08-13

Grade:  7.8

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Lego Indiana Jones: The Original Adventures screenshots:

Lego Indiana Jones: The Original Adventures screenshot 
One for the ladies

Lego Indiana Jones: The Original Adventures screenshot 
Honey, I really wish you would not bring your man purse out in public with you

Lego Indiana Jones: The Original Adventures screenshot 
Great googa mooga!

Lego Indiana Jones: The Original Adventures screenshot 
The crusader shows Indy his extensive collection of amputee erotica

Lego Indiana Jones: The Original Adventures screenshot 
I am sure this guy only has my best interests at heart

Lego Indiana Jones: The Original Adventures screenshot 
Good thing I am terrified of snakes and not swarms of giant, red spiders


Lego Indiana Jones: The Original Adventures screenshot 
First you get the money, then you get the elephants, then you get the women!

Lego Indiana Jones: The Original Adventures screenshot 
Well, it is a golden idol, but it is not quite what I am looking for

Lego Indiana Jones: The Original Adventures screenshot 
Yep, in a hangar

Lego Indiana Jones: The Original Adventures screenshot 
Who needs courage when you have a gun!

Lego Indiana Jones: The Original Adventures screenshot 
Man, that guy does not look good at all

Lego Indiana Jones: The Original Adventures screenshot 
That shovel has your name written all over it gator

Lego Indiana Jones: The Original Adventures screenshot 
No bridge left unwhipped

Lego Indiana Jones: The Original Adventures screenshot 
Gotta love the Mowgli cameo


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We prefer to call them "Unfriendly Aryans".

   From the moment I first started playing Lego Indiana Jones something was bothering me that I just couldn't put my finger on. Something felt off, but for the life of me I simply could not figure out what it was. At first I though it might have been that left over Chinese food I had for lunch, but once I started unlocking characters I realized what the problem really was. There were no Nazis. Now, don't interpret this as meaning the violent Germans featured in the first and third films have been replaced by goblins or giant rabbits or something of the like. No, the Nazi characters are all still there, but all Nazi terms and symbols have been removed leaving them, much like the original villains of the G.I. Joe toy line, simply "Enemy Soldiers." When I first realized this, I was incensed. There was even a little smoke that came out of my left ear. I hate censorship in all its forms and this seemed like a particularly egregious alteration to the source material. I mean, Indiana Jones fights Nazis! That's what he does! How could they cut the Nazis from an Indiana Jones game, when arguably the best part of the old Last Crusade PC game was being able to have Indy scream, "I hate Nazis!" and punch Adolf Hitler in the face? Looking at the blocky little non-Nazis I was filled with a deep sense of frustration at how out of control this political correctness business had really gotten. Obviously the Nazis were a truly reprehensible group, but is the best way to react to their evils really to just eliminate all mention of them except in very specific situations dedicated to condemning them? Can't we just have a simple adventure story where a patriotic American wails on America's one inarguably evil foe without all the associated baggage?

   That, at least, was my initial reaction. But then I got to thinking; Traveler's Tales' Lego video games are based on both the films as well as the associated Lego toy line. The ideal marketing scenario would have kids watch the DVDs of the films, play the game, and then go out and buy all the toys they remember from the game. And I would imagine that, much like how one could buy Star Wars Lego sets of the Imperial forces with nary a Luke or Chewbacca in sight, one could likely buy sets of the Indy villains without necessarily purchasing a Lego Indy or Short Round. So you could theoretically have kids going out to Toys 'R Us, purchasing, and then playing (shudder!) with cute little recreations of Nazi death machines, all without the context of an Indiana Jones film. And while having a blocky, bullwhip wielding, roguishly grinning Lego Indy kind of offsets the creepiness of Lego Nazis, as soon as you remove him from the mix all you've got are a bunch of squat, smiling symbols of Aryan pride and the uncomfortable feeling that consumerism has just wandered someplace it shouldn't have. Okay, I guess we don't need Lego Nazis.

In Latin Jehovah begins with an "I"!

   Anyone who has played the Lego Star Wars games should feel immediately familiar with the gameplay of Lego Indiana Jones. The game is broken up into three parts, each one corresponding to one of the original three films, with Barnett College serving as a hub area in the same way the Mos Eisley Cantina and Dexter's Diner did in the two Lego Star Wars games. From there the player can venture into the worlds of Raiders of the Lost Ark, Temple of Doom, and Last Crusade. Each film is in turn divided up into six chapters that correspond (theoretically) to six of the film's more exciting scenes.

   Upon beginning a level the player is placed in control of the blocky, unshaven titular hero, and is accompanied by one or more companions that he can switch to on the fly. From there the player must explore every nook and cranny (just pretend you're fumbling about on a giant english muffin), solve a number of puzzles that usually involve constructing things out of Legos, and fight off a host of foes ranging from Nazis (excuse me, "Enemy Soldiers"), to Thuggee cultists, to giant spiders, to Indy's greatest enemy, women with paternity suits. A great deal of the gameplay revolves around teamwork, with a number of the puzzles involving a "one guy stands on a switch while another guy pulls a lever" type of dynamic. Most of the boss fights are also made easier if one character holds off the swarms of respawning grunts while the other pummels the big cheese himself. The game really is designed to deliver maximum enjoyment when there are two human players. Not that it isn't fun when flying solo, it's just that it was clearly meant to be played by two people sitting in the same room yelling encouragement or insults at one another as the situation demands. Thankfully the game implements the same smooth drop-in/drop-out mechanism as the Lego Star Wars games, allowing a second player to jump in at any point just by pressing start on the second controller, and leave in much the same manner once they get tired of you endlessly quoting the films at them. "Give me the whip," indeed.

Unlocking the mysteries of the universe. And by "mysteries of the universe" I mean "bonus content."

   Thematically, the game shares much in common with its source material, as you spend most of your time seeking to discover the various hidden treasures scattered throughout the levels. There are tons of secrets in each area, and a single playthrough will hardly be enough to find them all. In fact the game actually forces you to play through each level at least twice if you want to get all the swag, because the characters you use when you play in Story Mode simply won't have the skills needed to obtain everything. Once a chapter has been completed in Story Mode it may also be played in Free Play Mode, where the player may utilize any of the characters unlocked thus far. Much like in Lego Star Wars, most of the characters have special abilities that are required to overcome certain obstacles, although the various classes of characters are not so distinct this time around. Female characters can all double jump, small characters can squeeze through special hatches, scholars can use books to translate special glyphs, Indiana can swing with his trusty whip, etc. However, every character can also pick up various items that will grant them other abilities. For instance, characters like Sallah and Satipo come equipped with shovels they can use to dig up buried objects, but if Indiana picks up a shovel he'll be able to dig up objects as well. This adds a bit of depth to the gameplay, since instead of just moving on when they encounter a puzzle they don't have the character to solve, it makes players wonder if they could turn up the item required if they just did a little hunting - after all you never know when you might come upon a foe that has a shovel hidden up their skirt.

   Characters can also pick up weapons such as swords, pistols, machine guns, and rocket launchers, which help to spice up combat a bit. Melee combat wasn't exactly a highlight of Lego Star Wars, but without laser blasters the characters of Lego Indiana Jones are left with nothing to do but slug it out like drunken bikers. Close quarters fighting hasn't gotten much smoother since Lego Star Wars II, but generally just mashing on the attack button will see the player through most skirmishes, although he'll likely take a few lumps in the process. A variety of different fighting animations have been added, though, so players will at least get to see Indy toss guys around while they're pressing the same button a billion times.

Sometimes you just want to see Nazis' heads explode.

   The game is fun, but I'll be straight with you: I didn't think it was as fun as Lego Star Wars II. Part of that might be because I simply like Star Wars better, but there are some other issues as well. For one, the game is ridiculously easy. Now, both Lego Star Wars games weren't exactly difficult either, but Lego Indiana Jones is even easier than that. There was only one level I had to play more than the requisite two times to get everything, and that was only because of one particularly obtuse puzzle. The sloppy fighting system and some awkwardly positioned jumps will likely kill you a few times, but like Lego Star Wars, death is hardly an obstacle as you respawn almost instantly right where you died. Sure, you drop four thousand Lego studs (the game's currency), but there is so much money in each stage that it's hardly a setback. Plus, in Sonic-esque fashion you can even pick up the studs you drop when you're killed if you're fast enough. Not only that, but most of the puzzles seemed a lot simpler too. Most of them boiled down to simply interacting with everything in the room to find what you needed to advance.

   Another issue is the excision of possibly objectionable content that I alluded to earlier. While the Star Wars series does have the odd bit of lightsaber related dismemberment, it's overall a more family-friendly series than Indiana Jones, what with the fair amount of face shooting, heart from chest yanking, and booty tapping that takes place in those films. And while this material may not be as suitable for children, it's absolutely vital to the films' unique style and tone, and the removal of it in order to secure an E-10+ rating makes the game feel somewhat neutered. Combine this with the aforementioned idiot-proof difficulty and a sense of humor that's more childlike than that found in Lego Star Wars, and you have a game that really does feel targeted squarely at kids.

You have chosen... wisely.

   But, hey, don't get upset Indy fans! Like I said, the game is still fun. It's just not Lego Star Wars II fun. And let's be honest, Lego Star Wars II set the bar pretty high. There's still plenty to like about Lego Indiana Jones, from the John Williams score, to the clean, crisp visuals (although I would have liked to have seen more made out of actual Legos), to the plethora of unlockable content. Also, if you've got kids it's a great way to introduce them to the franchise without having to awkwardly explain why Indiana is pissed at his dad for knowing that Elsa talks in her sleep. Overall it's a solid enough title that simply had the misfortune of having a more talented older sibling. Just like me. Hey, writing for GameLemon is just as respectable as being editor of Wired magazine. Really, it is...


       ... Mike Zeller

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(1 Comments, click to add yours)

On Wed, Aug 13, 2008, 11:26 PM Darthziggy said:

Damn you, now I've got the theme song stuck in my head when all I want to do is go to sleep!


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. Summary: A cute little adventure game probably best suited for kids and fans of the films.

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Systems: Playstation 2, Playstation 3, Xbox 360, Wii, Nintendo DS, PSP, and PC.

Genre: Adventure/Puzzle

Setting: Various Lego-ized locations across the globe in the 1930s.

Mood: Playfully adventurous

Story: See the original Indiana Jones trilogy.

Graphics: Good.

Music/Sound: The iconic John Williams Scores for the films.

Voice Acting: None.

Script/Dialog: Also none.

Similar Games: Lego Star Wars, Lego Star Wars II: Original Trilogy.

Gameplay: Pretty much identical to Lego Star Wars.

Strengths: Fun, lighthearted gameplay; ingenious Lego-based puzzles; lots of unlockable content.

Weaknesses: Too easy; sloppy fighting system; feels a little thematically neutered after the excision of some of the more adult content.

Depth: A deep puddle.

Length: About 10-15 hours.

Pace: Quick.

Difficulty: Very easy.

Control: Decent, but some of the jumping and fighting feels a little loose.

Learning Curve: Gradual.

Replayability: There's a large amount of hidden content.

Will keep you up until (a.k.a Fun Factor): You complete one film.

Notable Features: It's the Lego Star Wars formula, but applied to Indiana Jones! Whoo!

Fav. Character: Lego Santa. Every game needs a fistfight with Lego Santa.

Instant Classic: Perhaps not as much as the Lego Star Wars games.

Publisher: LucasArts

Developer: Traveller's Tales

Release Date: 2008-06-03

Players: 1-2

Multiplayer: Two buddies can team up to go through the levels co-op.

ESRB: Everyone 10+, despite some melting Lego faces and Lego dismemberment.

Target Audience: Kids who like Indiana Jones and/or Legos.

Recommended For: Younger gamers and people who are really big fans of Indiana Jones.

Not Recommended for: People who think they're too macho to play kids games; those who were easily bored by Lego Star Wars.



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