Dingy clothes, brooding expression, I think he's got this Sith thing down pretty well.
No dummy, park over here!
Probably shouldn't have eaten that power cable...
Booze and a lightsaber, always a good combination
If only this part were as cool as it should've been
I don't think that Rodian is going to shoot first
Back back back back... gone!
Shazam!
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Can I start having my paychecks sent directly to the Skywalker Ranch? LucasArts is at it again.
The Force Unleashed is the latest in a long line of Star Wars video games, and thankfully it lands closer to the head of the class than the back. The game puts you in the Sith-ful boots of Darth Vader's secret apprentice, code-named Starkiller (which, as some may recall, was the original surname given to Luke in George Lucas's first draft of the original Star Wars... don't worry, I'll get even geekier before this review is finished). As the secretive agent of the Dark Side, you're tasked with hunting down several of the remaining Jedi knights who found ways to survive both Hayden Christensen's poor acting and the Emperor's dreaded Order 66.
The story, definitely the game's strongest point, is set in the time period between episodes III and IV, helping bridge the gap of 18 or so years that passed between Anakin's fall and the start of Luke's adventures. You'll get to check out the construction phase of Vader's Super Star Destroyer Executor, as well as the first Death Star (which, unlike the second, probably did not have construction workers aboard when it was destroyed), and even see the inner workings of a TIE Fighter facility. Haven't you always wondered how those things got put together? Nah, me neither. But it still makes for some fun ways to use your Force powers.
The Force is strong with this one As the title might reveal, the point of this game is to allow the player to UN-goddamn-LEASH(!) the powers of the Force. At this, the game succeeds with flying colors. There is a ton of cool Force stuff you can do throughout the game, and though it may seem a bit repetitive to throw ten stormtroopers off the same platform, until you actually do it (don't try this in real life, mind!), you won't really appreciate how much fun it can be. Or better yet, pick up one trooper, zap him with some lightning, then throw him at his buddies and watch them all go flying into some explosive barrels (yes, even the Star Wars universe has explosive barrels, but amazingly, they're not entirely red, nor do they have "flammable" labels plastered all over them!)
So as not to ruin all of the fun after the first level or two, you start out with just a modest level of power and gradually learn more Force abilities as the game progresses, allowing you to push opponents, then throw them, then zap them, then pee fire in their face, and so on. The process allows for a fair amount of growth in the character, and the leveling system is simple and highly functional, telling you exactly what power you'll possess after an upgrade and how to go about using it. Plus, it adds a level of replayability, as you'll want to go back and max out all of the Force powers, then replay the first few levels acting like a total badass.
An elegant weapon
Of course, this wouldn't be a Star Wars game without some lightsaber action thrown in. Well, a ground-based Star Wars game, anyway - it would've been hard to incorporate lightsabers into the old TIE Fighter game for the PC, I suppose. But back to The Force Unleashed. The lightsaber action is fairly typical for a hack and slash type action game, and as it's not really the main focus (it's "Force Unleashed," not "Lightsaber Unleashed", after all), it is downplayed just a tad. That doesn't mean you don't get to lay into some people with the glowing blade, though. You'll wreak plenty of havoc with your trusty saber, mowing through ranks of stormtroopers, clashing with Jedi, and even battling a few rancors. As the game is rated Teen, there aren't any limbs or heads flying all over the place with each saber swipe; rather, enemies simply fall to the side and vanish (becoming one with the Force?) upon receipt of a killing strike. But then no one said you can't use your imagination to visualize, say, a tiny rivulet of blood - look, it's spurting forth out of the left side of that thin red line running across your enemy's throat, and as everything suddenly seems to slow down, your heightened senses pick up a strange, awfully quiet sound - what is that? - sounds like something very greasy and heavy slowly sliding down the side of a cliff... OOOO! it's HIS HEAD, it's sliding, it's CREEPING off the edge of his neck, and you can see the severed arteries, now gushing with blood, and the clean, surgical cut line where the neck comes to meet nothingness, how weird! and, finally, PLOP! the head tips over and hits the floor with a resounding THUD, boy that would have hurt if he wasn't so definitively, so reassuringly, so poignantly dead already. Oh YEAH. There you go, kids.
Aaaanyway, for being such a significant weapon in Star Wars lore, you'd think a lightsaber would also be able to make pretty quick work of an AT-ST walker, but in fact (at least as far as this game is concerned) you would be very wrong. It may sound a bit cheap, but later in the game you'll be able to unlock a certain combo move that, if enacted properly and repeatedly, will allow you to take down any of the mechanical walkers, rancors, or garbage monsters from Raxus Prime without much difficulty. Or you could run around with your little lightsaber and try to do it the old fashioned way, probably dying a few times for your "noble" efforts. Have fun with that.
Places to see, people to kill The locations in the game are very detailed and fun to explore. They come with a bit of a downside, though - there are only four real environments. Two of the planets are visited twice - though in the case of Felucia, the first time it's sunny and the second time it's dark (oooh, big diff!) - and the first and last levels are essentially the same type of construct, with the overall scale of the levels being the only real difference. Despite this overall lack in variety, however, the developers and artists put a great deal of work into making the environments lush and full of nooks and crannies to explore. Felucia really crawls with life, and you can almost smell the toxic dump that is Raxus Prime ("what a wonderful smell you've discovered"). The little details add a sense of reality that captures the player and gives the game a cinematic feel that truly serves to enhance the story.
John Williams and the London Symphony Orchestra, everybody! Star Wars music is iconic. You can hear a few notes, and you'll know instantly where it's from. Some of us can even tell you which scene in which movie a particular piece is from (and maybe even recite a little dialog to go along with the music... what, am I the only one like that?). The developers of The Force Unleashed obviously understood this, and knew that there was no way for them to top what John Williams had done, so rather than create a new soundtrack, they just abused the hell out of the fact that they have access to all of the masters and reused his stuff. Sure, they created a new main theme for the game, which is used in several cut scenes and during important moments of the story, but for much of the background music, you'll hear the same tunes you know and love from each of the series' six episodes. They are used quite well, though, and always seem to fit the gameplay just right. "If it ain't broke," I suppose.
Geez, another loading screen? I'll be Yoda's age before I can play again! The Force Unleashed is great to look at. The graphics are very high quality, and the cut-scene animations are right up there with some of this console generation's best. It's just really strange, though, that some of the processing power used to render such beautiful artwork could not have also been utilized for something as simple as making the menu screens less of a hassle. If you want to upgrade a Force power, you have to pause the game, which is the shortest step in the process. After scrolling to the "Force Upgrades" icon, you'll sit through a loading screen which will show one of several pieces of information that you either already knew (if you're a nerd like me) or didn't much care to know (if you're not). Then, after picking your upgrades (with a slight lag in menu scrolling), you'll sit through another few seconds of a loading screen on your way back to the menu. It's really not that hard to deal with, but it's something that, at this point in the history of video gaming, should have been dealt with a lot better. It also sucks if you accidentally hit the Force Upgrades icon when all you really wanted to do was change the color of your lightsaber - which also requires you to suffer the loading screens.
What's that funny feeling on my buttocks? Oh, hello, Obi-Wan! On the plus side, the game has some cool timed button-press mechanics during the fighting, most notably during the boss battles. What's best about these passive gameplay segments is that they add an extra layer of cool to your ass-kicking ways, giving you a new way to destroy that rancor or AT-ST rather than just zapping it with lightning until it falls down. The other fun fact is that you don't die the first time you mess up a timed button press, which is especially handy during the sequences that arise in the boss battles. If I had to restart every time I messed up finishing off a boss, I probably wouldn't be writing this review, because either I'd still be on the second level or I would've thrown my copy of the game out the window. As I said, though, if you mess up, you're just relegated to starting the button sequence over again, and given another shot at pre-animated glory.
I would be remiss if I didn't mention the one horribly detrimental use of the button alignments, however. The Star Destroyer scene. You know the one, from the early trailer, showing the apprentice pulling a Destroyer out of the sky with just his Force powers and bringing it to a screeching halt just in front of him. Well, that scene doesn't play out exactly as the trailer showed it, and instead requires you to adjust the analog sticks to on-screen prompts, and then yank the ship down from the heavens. Do yourself a favor - if you get stuck during this part, don't follow the on-screen prompts. Believe me, there is no disgrace in using the Cliff Notes on this one - so just go on YouTube to find out what it should look like, or just close your eyes and hope (remember, "your eyes can deceive you, don't trust them"). It's really a shame that this part is so clunky, since it really is a cool element of the story, and the scene that plays out upon successful completion of the act is almost worth all the trouble you'll go through trying to accomplish it. Almost.
The Force will be with you, always Star Wars is bankable. You know it, I know it, and LucasArts sure a heck knows it. But if they're going to keep making games like this one, I think we can all rest a bit easier knowing that the future of Star Wars games is pretty safe. If you're not a fan of the saga, you may not be as swept away by this game as some, and you probably didn't read this far into the article anyway. But if you're like me and enjoy anything Star Wars related, you're sure to get some fun out of the deal.
...
Darthziggy
Oh. Well I was kinda planning on reviewing this for the Wii, but whatever. I don't even have the game yet. ;)
On Thu, Oct 9, 2008, 10:35 PM Darthziggy said:
Don't worry, I'll have an update on the Wii version after the weekend. I'm looking forward to the different play styles, and particularly how well the timed button-press sequences translate to what I can only assume will be waggle motions.
On Sun, Oct 12, 2008, 12:55 AM Purpleblob said:
Well, I got it for the Wii. It's pretty cool in that the combat translates so well to the Wii, like how swinging the Wii Remote in different ways results in different lightsaber combos, and how thrusting the nunchuck activates force push. It's really immersive.
On Sun, Oct 12, 2008, 01:11 AM Darthziggy said:
Yeah, I haven't gotten too deep into the Wii version yet, but it is pretty fun. Definitely different from the 360 game, in many ways (except the story, for the most part), but it's made for a different sort of gamer I guess.
On Sun, Oct 12, 2008, 10:15 PM Purpleblob said:
Gameplay graphics aren't exactly breathtaking as well, but certainly passable. The gameplay pretty much makes up for it.
On Mon, Jan 26, 2009, 11:46 PM DarkoBeej said:
Really?? 9? Don't get me wrong, it had its merits. But I feel like an 8 would be generous and really as high as this game deserves. I would maybe give it a 9 for its concept and certainly a 9 for the technology behind it but this is the most clearly unfinished game I have ever played. With such staggeringly impressive tech such as DMM and the Euphoria engine backing this game they really should have worked out the glitches so that the technology was actually done justice. Everything else you've said is true and I don't know, perhaps the ps3 and 360 games are so drastically different that you would give it a 9 and I would call it an atrocity with the potential to be a great game; more likely than not it's simply that we're different people. Different strokes for different folks I suppose. BUT even with my best attempts at removing my biases and my occasionally "a bit too critical" reviewing stance on games in general, I feel like 9 is almost outrageously high. Also you may be a much bigger Star Wars fan than I am. I mean love the movies (the first three) and I think the universe has amazing potential for game worlds and combat and all of that good stuff; but i was painfully disappointed when i played this game and my months of anticipation deflated into an overwhelming sense of betrayal.
On Mon, Jan 26, 2009, 11:51 PM Darthziggy said:
Thanks for the input, DarkoBeej. You make some good points, and a few months after the fact I've noticed that the replay value does diminish a bit (with the exception of showing off the fun force powers to friends who haven't yet played/seen the game, which I was able to do recently) - although I have yet to download the new expansion, so I'm looking forward to that. Odds are it's like you said - I'm just a huge SW fan and that lends to me having a slight bias toward liking this game right off the bat. It wasn't perfect by any stretch, but I definitely felt that for the fun factor and nerd factor, it was well worth playing.
On Sat, Feb 21, 2009, 05:32 PM Max said:
Sooo... I just finished this game. Shockingly - because I generally finish very, very few. I am a Star Wars fan, sure, but definitely not a huge one; and the game certainly had its share of glitches and crappy dialog and laughable story elements. But the gameplay just worked for me - it was good, straight-forward fun, and once I got the hang of all the powers I gotta say I totally felt like a demi-god - "demi", importantly, because there were still things that could kill me if I got too cocky. They just got that balance very right, somehow.
Anyway, I thoroughly enjoyed the game. It's definitely no masterpiece, yet it's fun and accessible, so I'd probably give it an 8.5 on the imaginary "Max" scale :)
On Wed, Apr 22, 2009, 08:26 PM notorious said:
ok so i completed the game on the first level,but i replayed the game when he gets his first mission and i changed the level to sith master and finished it but after i killed vader i didnt get the achievement.what is the problem do i have to fight the emporer or i have to play a whole new slot with none of my upgrades??????
please help
On Wed, Apr 22, 2009, 09:06 PM Darthziggy said:
Hey, notoroius. Thanks for reading. You do have to beat the game on an entirely new save in order to get the other achievments. While it would be quite fun (and a lot less frustrating) to roll through on Sith Master difficulty with a fully upgraded Apprentice, you must unfortunately go through the hard way. The good thing, though, is that you'll get all the achievements between the two you've completed (ie if you do it on difficulty 2, then 4, you'll get 3 when you finish 4). Good luck!
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Summary: You play as Darth Vader's secret apprentice, seeking to rid the galaxy of some more Jedi and unleashing your Sith fury on anyone in your way.
Already played it? Trade it for another game at
Systems: Xbox 360 (reviewed) and PS3; also available on the Wii, PS2, DS, and PSP (though each of those versions differs in several ways).
Genre: Action/Adventure, Star Wars.
Setting: Various locales throughout the Star Wars galaxy.
Mood: Dark and Sith-like, with some redemption thrown in for good measure.
Story: Definitely the game's strongest asset, and a worthy addition to the series' lore.
Graphics: Great.
Music/Sound: It's John Williams. It has to be good.
Voice Acting: Very well done.
Script/Dialog: As with the story, works quite well.
Similar Games: The Jedi Knight series, and a little like the Episode III game with its upgrades.
Gameplay: Most hack-and-slashers, but with the excellent Force abilities thrown in. Also includes some button-pressing events a la Tomb Raider and God of War.
Strengths: Terrific use of Force powers, fantastic story, vibrant worlds, great graphics.
Weaknesses: Awful loading screens between menu choices, and one particularly bad experience with the controls.
Depth: Not quite as deep as a sarlac pit, but it'll keep you coming back.
Length: 8-10 parsecs... I mean hours.
Pace: Fast and furious. Stormtrooper bodies will be flying all over the place in no time.
Difficulty: Variable, from youngling-easy to fairly grueling.
Control: Well done and very functional.
Learning Curve: Short. You're guided along this path down the Dark Side, and you'll enjoy every step.
Replayability: Pretty high, since you'll want to go back to collect Holocrons and unlock all of the Force powers.
Will keep you up until (a.k.a Fun
Factor): The glow of Starkiller's lightsaber is ingrained in your vision.
Notable Features: Real Force powers that are put to good use, a story that bridges the gap between episodes III and IV.
Fav. Character: Juno Eclipse.
Instant Classic: For SW fans, most likely.
Publisher: LucasArts
Developer: LucasArts
Release Date: 2008-09-16
Players: 1
Multiplayer: Nope.
ESRB: T for Teen.
Target Audience: Star Wars geeks like myself, action fans looking for a new universe to explore.
Recommended For: SW fans of any kind. If you have even a passive liking of the movies you'll find something to enjoy here.