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Sonic Unleashed (Wii)

2009-01-04

Grade:  7.6

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Sonic Unleashed screenshots:

Sonic Unleashed screenshot 
It looks more fun than it is

Sonic Unleashed screenshot 
That's the face I made the first time I had to play a Werehog level too

Sonic Unleashed screenshot 
He's never been quite so badass

Sonic Unleashed screenshot 
If only that was the first and last time you saw the Werehog

Sonic Unleashed screenshot 
Don't throw up

Sonic Unleashed screenshot 
Those grind rails are always so convenient


Sonic Unleashed screenshot 
The fire means he's extreme

Sonic Unleashed screenshot 
All of these homes are now foreclosed

Sonic Unleashed screenshot 
Shh, Sonic is praying

Sonic Unleashed screenshot 
Sonic dance party

Sonic Unleashed screenshot 
Sonic and baddies take a break for a bit of juggling

Sonic Unleashed screenshot 
I sure hope those aren't speed limit signs

Sonic Unleashed screenshot 
I think Sonic is about to go Super Saiyan again

Sonic Unleashed screenshot 
I wonder what makes the rings float like that...


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They Finally Fixed Sonic! Wait, No They Didn't

   In all the gaming universe there is one question that haunts each of us day in and day out, with no answer in sight. Much like the ancient riddles of "What is the sound of one hand clapping?" or "If a tree falls in the woods and no one is around to hear it, will the man who gets pinned underneath receive medical attention before he dies?" we all sit and wonder, what happened to Sonic the Hedgehog?

   The once proud Sega mascot who helped the company stand toe-to-toe against the mighty Nintendo empire has fallen on hard times recently, with his last decade or so of existence appearing in a string of subpar games that continually tried to reinvent a franchise gamers had no interest in changing. All we wanted was an anthropomorphic hedgehog that could run real fast. Instead we got a character with 'tude, and an ever-expanding cast of useless supporting characters. Now Sonic Team is trying once more to fix something that was never broken, and wouldn't you know it, the parts of Sonic they restored to his roots are brilliant, while the rest of the game stinks like only a Sonic game can.

Note to Self: When Evil Plan Succeeds, Make Sure to Kill Nemesis

   This latest entry into the Sonic series opens in space as the hedgehog does battle with his sworn enemy, Dr. Robotnik (no, his name isn't Eggman and I will never refer to him as such, stop trying to make me). Just when it seems Sonic is all set to win yet again Robotnik manages to capture our hero along with the Chaos Emeralds in a sort of vice ray and use the power of the gems to blast the planet with a giant laser, breaking it apart and releasing Dark Gaia, a particularly nasty ancient evil.

   In his Kefka-esque moment of conquest Robotnik decides to use the power of Dark Gaia to build what can best be described as the world's worst amusement park, and jettisons Sonic and the now spent Chaos Emeralds back to Earth. Of course, the smart thing here would have been to simply kill Sonic while he was weakened and far away from antibiotics, but apparently the good doctor had a sudden twinge of compassion at just the wrong moment.

   As a side effect of Sonic's proximity to the beam when it was fired, he was imbued with a bit of Dark Gaia's power, and now whenever night falls he transforms into Sonic the Werehog. If you're currently rolling your eyes or sighing heavily then you are doing it right; if you're thinking "Gee, that sounds like a nifty idea!" then you're probably that special kind of boy or girl that likes to drool while they talk, and should seek immediate medical attention.

It's As Different As Day and Night... You See What I Did There?

   This new split persona is the main gimmick behind the game, as levels are split between day and night versions. Daytime stages are comprised of Sonic being Sonic, running at breakneck speeds and snagging rings along the way. Indeed, the daytime stages are an absolute joy, as clever level design with multiple branching paths and incredible velocity all culminate in some breathtaking levels. As you zip along at supersonic speeds barely able to breathe, let alone think, you'll find reflex taking over, and all those years used honing your fast-twitch reflexes will finally pay off.

   In previous 3D Sonic games one of the big issues that came along with speed was control, as it was incredibly hard to get the hedgehog running fast without making him careen off all manner of cliffs and ledges. That issue is largely remedied here, as movements are smooth and flowing rather than fast and jerky, and the implementation of the "quick step" control means that you can quickly shift position when necessary without completely losing command of Sonic. I was also worried that Sega would overdo the motion control thing, since every Wii game released now has to be played as though you are in a constant state of epileptic seizure, and I could just imagine myself being forced to pump the Wiimote and Nunchuck until my arms fell off. Thankfully though, the developers understand that discretion is the better part of valor, and waggles are only necessary when attacking baddies. It's a good thing too, because given how wildly inaccurate the Wiimote can be when registering its shakes and shimmies, using them for much else in this game would have caused a mess. As it stands though, the daytime stages of Sonic Unleashed are masterful, making us remember why we loved this franchise in the first place.

   All the daytime stages are time-based, and the faster you make it through the better your reward. Medals are awarded for good performances, and the quicker you reach the end the more shiny metal you are showered with. Thankfully, to keep things from getting stale there are also a number of short mini-challenges (some literally last 2-3 seconds) that see you traversing a stage with varying goals such as "don't break anything" or "don't get hit by an enemy." These wrinkles, along with the addictive nature of the timed challenges will bring you back again and again for better scores, and as you memorize the layout of each stage you'll find some amazing, super-creative level designs and stunts. No doubt about it, if this had been the only mode of play for Sonic Unleashed then it would have been a near instant classic and contender for game of the year.

When the Moon Comes Out, So Does the Crap

   Sadly though, high-speed running and bouncing is only half the game, and the other half consists of sloppy combat and precision platforming stages that will have you sighing with regret every time they rear their ugly head. The nighttime stages feature Sonic in his newfound Werehog form, and that means he's now slower, stronger and a lot less fun. The night stages are mainly generic beat-'em-up levels where you wade into a clearing, mindlessly flail the controller until everything is dead and then move on.

   When you aren't fighting you're being asked to use Sonic's super-stretchy arms to tackle a series of platform challenges so old-school in their difficulty that I had to check and make sure I hadn't turned on my Genesis. Some of these stages are downright infuriating, and the fact that Sega stubbornly clings to a life-based system rather than one focused on checkpoints means that if you struggle enough times and lose all your extra lives then it's all the way back to the very start of the level, sorry about your luck.

   The nighttime levels suffer because they are brainless, boring and far too long. Even though the game is evenly split between day and night stages, Werehog levels can easily stretch to three times as long as a daytime event, meaning that you have to spend a whole lot of time playing this awful new gimmick. Also, while there is a power-up system ala God of War or Devil May Cry, it's pretty worthless as almost all the enemies can be defeated by simply swinging the controllers around until you make contact. Sure, you can try to string together combos, but why dance around and pepper an opponent with jabs when he's leaving himself wide open for the haymaker from the get go? I promise that will be the last boxing analogy I make, because no one cares about that sport anymore, sort of the way no one is going to care about Sonic the Werehog.

Nope, Sonic Still Isn't Fixed Yet, but We're Getting There

   In a lot of ways, Sonic Unleashed is a big leap forward for the franchise, and when the game is humming, it's a lot of fun. Each continent Sonic travels to features its own locally themed levels, and the stage design and music really creates a sensation that you are actually racing through the Mediterranean, China, Africa and so forth. Also, the visuals are top notch, particularly for a Wii game, which made me do the old cartoon trick where I take out my eyeballs, rub them off and then replace them while blinking in an exaggerated fashion.

   The big area where the game stumbles is that the Werehog concept is just a total wash. I understand why Sega had to do something to lengthen the game, as the daytime stages by themselves probably constitute less than an hour of actual gameplay, but there has to be a better way to stretch the experience than this. Still, maybe Sega is getting a little closer to understanding what the rest of us have known all along: what we really want in a Sonic game is pure, unbridled speed. Now that we've had a taste of the good life, let's hope that Sega puts a silver bullet right in the Werehog's brain and gives us the true Sonic experience next time around. For now, this game is a solid rental, but you need to be a real superfan before you go ahead and buy.


       ... Brad

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. Summary: The latest Sonic game is half amazing, half junk.

Already played it? Trade it for another game at

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Systems: Wii (reviewed). Also available on Xbox 360 and PS3

Genre: Action/Adventure

Setting: All around this crazy, mixed-up world of ours.

Mood: Not as ominous as one would expect at the end of the world.

Story: Robotnik finally pulls off one of his capers, and along the way Sonic learns a lesson about friendship (no I'm not kidding).

Graphics: Surprisingly good for the Wii. Levels are vivid, well-detailed and everything overall just looks really, really good.

Music/Sound: Catchy and entertaining, easily a high point.

Voice Acting: Oh god, make it stop. At least the Wii version has less of it than the other consoles.

Script/Dialog: As syrupy, corny and bad as it comes. You'll be wincing at some of these lines.

Similar Games: Come on now, honestly?

Gameplay: Stop it.

Strengths: Amazing sense of speed, daytime levels are exceptionally fun.

Weaknesses: The Werehog stages absolutely kill the game.

Depth: In a Sonic game? Yeah Right!

Length: 8-10 hours.

Pace: Either blindingly fast or ploddingly slow.

Difficulty: Easy in the daytime, moderately hard at night.

Control: Surprisingly good for a Wii game, though the motion controls are once again a little too loose for my liking. Can also be controlled with the Classic or GameCube controllers.

Learning Curve: Fair.

Replayability: Moderate

Will keep you up until (a.k.a Fun Factor): You have to play a Werehog stage, then it's straight to bed and don't come back to the game for a week.

Notable Features: Quick step is a godsend for making fine-tuned adjustments; the camera work is quite impressive.

Fav. Character: The one who finally kills off all Sonic's annoying sidekicks, can that be in the next game?

Instant Classic: Not quite.

Publisher: Sega

Developer: Sonic Team/Dimps

Release Date: 2008-11-18

Players: 1

Multiplayer: Negative Ghostrider

ESRB: E

Target Audience: Series fanatics, kids.

Recommended For: Those who miss Sonic's glory days.

Not Recommended for: Anyone with a fear of Lycans.



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