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Too Human

2009-01-25

Grade:  4.5

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Too Human screenshots:

Too Human screenshot 
Maybe you should be worried about the guy with a gun the size of your skull...

Too Human screenshot 
Oh yeah, you definitely have a chance in this fight

Too Human screenshot 
He's mad about the score... baby

Too Human screenshot 
This is my pouty face

Too Human screenshot 
This pose looks so familiar...

Too Human screenshot 
Your crotch, I laser it


Too Human screenshot 
Because every game needs bitches

Too Human screenshot 
My pokemons, let me show you them

Too Human screenshot 
Sorry, the guy on the left thought this was the new Star Wars game

Too Human screenshot 
That looks like it would hurt, maybe that's why he's making that face

Too Human screenshot 
Woo hoo, cybernetic rave

Too Human screenshot 
You'll be seeing this a lot, and it never becomes fun


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I Waited a Decade for This?

   If you would please, take a moment and think back to all the things you have accomplished since 1998. Some may have graduated from high school or college, others might have had their first kiss or gotten married, and still others could have finally been released from prison after that indecent exposure charge that taught you that drinking until you pass out at a frat party might not be the most logical course of action. If you're Denis Dyack, however, you've spent the past ten years crafting Too Human, which was supposed to be the greatest event in the history of gaming. In actuality though, it's one of the most poorly made and quite possibly the single most annoying title to come out in the ten years it's been in development. This game is easily Denis Dyack's own version of the Lost Decade.

Behold, Norse Mythology Made Even Geekier!

   Too Human casts players in the role of Baldur, one of the cybernetically enhanced Aesir who serve as the protectors of humanity. The Aesir are all based on Norse mythological characters, so you can be sure that Odin and Thor make appearances, and the phrase "Odin's beard!" is used more liberally than in the film Anchorman, which is quite the accomplishment because I thought that sort of thing was impossible.

   Unfortunately for Baldur and company, defending humanity is hard, especially due to the sudden emergence of a machine army, seemingly led by a giant monstrosity known as Grendel, which is determined to eat people, smash property, and otherwise ensure that you're about to have a very bad day. Of course, this being an RPG things are never that simple, and wouldn't you know it, turns out that Loki, the old trickster himself, is pulling the strings and setting about to basically screw over everyone not named Loki (note to self: stop by city hall to change name to avoid unrelenting suffering).

   The story is actually one of Too Human's stronger points, mostly because it takes the classic traditions of Norse mythology and infuses them with a healthy dose of futuristic sci-fi action. The world the Aesir inhabit is quite stunning, and I am impressed by how well the seemingly ridiculous premise comes together to form a rather cohesive and intriguing story. Unfortunately, the game's central moral quandary, whether Baldur will undergo cybernetic enhancements to become more powerful or choose to retain what little humanity he has left, is tossed off in one throwaway scene, and there are really no substantial ramifications for choosing one path or the other. Talk about a moment that lacks punch.

Look Ma! I'm the Human Ping-Pong Ball!

   The combat of Too Human pits Baldur against wave after wave of foes, presumably to make you feel badass as you toss 30 mechanical goblins into the air, and just generally leave a wave of destruction in your wake. Combat is handled through the right analog stick, and you simply point it toward an enemy and Baldur goes to work slicing and dicing. There are a couple variants to this, such as pushing both the left and right sticks to unleash a fierce move, double tapping the right stick to toss enemies into the air, using ranged weapons to wear down foes from afar, or a Ruiner to bring them to their knees. Indeed, starting off the game's combat is tons of fun, but then the second level comes and it all goes to hell.

   You see, Too Human is at its best when you can just dash amongst weak enemies dealing mass damage, thus making you feel like the demigod you are. Things bog down considerably in the game's second level though, as that is when Too Human introduces polarity enemies, and all that fun you were having is thrown out the window. Polarity enemies look like regular baddies, but once they die they leave behind a nasty surprise that comes in the form of an area effect spell that ranges from causing an explosion which does major damage, to unleashing a poison spell which can, no lie, sap up to half of your health bar before it runs its course. The appearance of these guys means that now you have to slow the battle way down, hanging back and using ranged attacks to try and wipe out the polarity foes before they get too close. This absolutely kills the flow of the game and creates a slow, plodding experience that is no fun at all.

Life sucks and then you die.

   Making matters even worse is the fact that the game has no sense of balance whatsoever. Too Human thinks nothing of throwing you into a confined space with 30 leveled baddies and a couple giant trolls or other super-monsters, and then asking you to wade through all of them without getting your clock cleaned. And since the enemies level up with you they never get any easier, so it's just as infuriating to get mauled by a group of pathetic goblins at level 30 as it is at level 1. Even better, health drops are rare and there is only one class of character in Too Human which can regenerate health. Worse still, the regeneration rate is a joke, and you could easily spend literally 5 minutes after every fight waiting for Baldur to heal before you can walk forward 3 feet and start fighting again. Word of advice, keep a magazine handy if you're expecting to actually play all the way through this.

   All of this leads up to the one thing that makes me want to violently attack strangers: dying in Too Human is THE MOST INFURIATING THING TO HAPPEN IN A GAME EVER! Every time you die, and believe me, you'll die a lot, you have to sit through an unskippable cut scene in which a fugly Valkyrie descends from heaven, slowly scoops Baldur up, and then gently floats back up through the ceiling without any real regard to the fact that the only man who can save everyone just died and her pokey ass is the reason why the whole world is burning. Of course, once the painfully long animation is over you're dropped right back into the same place you were just killed, leaving you to likely be decimated again and again until you manage to whittle down the enemy horde to a manageable size. It literally once took me 20 minutes to clear one stinking room of the game because of the sheer volume of baddies and the fact that every time I died I had to run back down a long ass corridor back to the area where all the enemies were just waiting for me to provide them with some more tasty flesh to rip into. I've just come to the realization that when I die, this will be my personal hell, running down hallways, being torn to shreds by bad guys, waiting an eternity to be revived and then repeating the process over and over again. I can't wait.

Who Carries This Much Crap Around Anyway?

   Just in case the combat in Too Human isn't enough to end your sanity, Mr. Dyack and friends have added an inventory system that would make even Diablo blush. Like any good RPG, Too Human features a ridiculous amount of loot, so ridiculous in fact, that it would make Crazy Eddie the used car guy seem normal and well-adjusted by comparison. Basically every enemy you kill will drop some piece of weaponry or armor, and there's no way to know if each piece is any good until you pause the action to head into your inventory to check it out.

   Once you're in the equipment screen, you can check out each pretentiously named hunk of metal you've accumulated, and carefully discern whether the "Eternal Greaves of Nose Picking" are any better than your currently equipped "Glowing Sandals of Righteous Butt Scratching." Be prepared to do this every 46 seconds for the duration of the game, because if you're the type of gamer who enjoys RPGs you're likely anal enough to be constantly checking your inventory to see if anything you picked up makes your character even marginally more powerful. I guess I should be grateful for the constant loot managing though, without it the game would probably only be about an hour long.

What's Scandinavian for "Yeck"?

   When I started Too Human, at first I was amazed that the issues which I thought were going to drive me nuts didn't really affect me at all. I was worried about the fixed camera angles and the overly-simplified control scheme, but all through the first level I was happily bouncing along murdering and destroying without a single disappointment. Then the rest of the game happened and I was reminded that just because a game has been in development for a decade, that still doesn't mean it's necessarily any good. The atrociously unbalanced difficulty, ridiculous loot management, infuriating death penalty, and overall poor design of the title rob it of any real joy it could provide. I don't know how you spent your last 10 years, but I'm going to spend my next 10 trying to forget that this train wreck ever happened.


       ... Brad

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(1 Comments, click to add yours)

On Sun, Jan 25, 2009, 01:05 AM Max said:

Shockingly, just playing the demo got me frustrated on almost all of the above mentioned issues.  Especially the *#^*% Valkyrie!


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. Summary: We waited ten years for this; maybe another ten would have done it some good.

Already played it? Trade it for another game at

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Systems: Xbox 360

Genre: Action/RPG

Setting: The future! And also Cyberspace.

Mood: It's an RPG, what do you expect?

Story: Gods duel it out, mortals die; sucks to be a mortal.

Graphics: Visually appealing, at least there's a bit of eye candy.

Music/Sound: Fair, but nothing particularly memorable.

Voice Acting: Solid, no one jumps out with an amazing performance though.

Script/Dialog: Pretty good, the story is interesting and will keep you entertained throughout.

Similar Games: Every other game that wishes it were Diablo

Gameplay: Every other hack n' slash you've already seen.

Strengths: Interesting story, solid visuals.

Weaknesses: Slow, tedious combat; a stupid amount of worthless loot and an utterly awful death/respawn system.

Depth: A 6 on the Final Fantasy melodrama scale.

Length: 12 hours if you spend a lot of time specing your weapons, 38 seconds if you don't.

Pace: In a race with the three-toed sloth for slowest creature on earth.

Difficulty: Moderately hard

Control: Simple yet entertaining.

Learning Curve: Somewhat steep

Replayability: Moderate

Will keep you up until (a.k.a Fun Factor): The rage suppressing drugs kick in.

Notable Features: Unique combat system, cool storyline.

Fav. Character: Thor, if he were the hero, the whole situation would be handled by now.

Instant Classic: In the same way that Daikatana is a classic.

Publisher: Microsoft

Developer: Silicon Knights

Release Date: 2008-08-19

Players: 1-2

Multiplayer: 2 player co-op

ESRB: T

Target Audience: Those who think the words "Norse" and "cybernetic" make anything instantly cool.

Recommended For: Anyone who still thinks Denis Dyack is a genius.

Not Recommended for: Sane people.



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