Enter the King Survival Horror, the genre that had us mowing through crazies in the early Alone in the Dark games, boxing with mutant bears in Ecstatica, and blowing zombies away in Resident Evil just had EA Redwood Shores crown it a new king.
If I were Yoda I'd say, "For more talk no need there is," and then proceed to force slap you silly until you play this game. And then I'd do a double somersault just to show you how much I mean business.
Gordon Freeman Walks Into a Bar and Says... The game stars the mute protagonist Isaac Clarke, who (much like another famous character from a very different game we won't mention) wields a high-tech suit and balls of solid steel into battle.
You'll spend most of the game exploring the mining vessel USG Ishimura. In case you're wondering, Ishimura is Japanese for "a huge arse space ship that cracks planets and then mines the bejeezus out of them." (If you don't believe me and want to elaborate on our brief excursion into the ancient tongue of the sword wielding men of the past, try asking me what "Pokemon" stands for. Just don't forget to wear a blast helmet.)
Anyhow, all transmissions from the ship mysteriously cease some time before the game starts, and Isaac and his colleagues are dispatched on a routine repair mission to this floating planet cracker. Through some fantastically incompetent teamwork, the people piloting the repair vessel manage to crash it into the Ishimura. After the dust blows over, Isaac and his colleagues venture deeper into the mining ship in their attempt to figure out what the hell happened to its communications.
Not much deeper, though, because that's when the monsters decide to show up. Half the crew is promptly slain. The three people standing after the gore fest are systems engineer Isaac Clarke (you), the repair vessel's captain, and the annoying communications array specialist, so it's up to you three to clear out the uglies and repair the Ishimura. Or, as the saying goes, die trying.
The Great and Terrible Tale of Isaac Clarke
The entire game is experienced from 3rd person over-the-shoulder perspective. I found this to be jarring at first, as the camera is very close to the character, but thirty minutes and fifteen corpses into the game I stopped caring.
Dead Space is a fairly linear game if you discount the backtracking that your are sometimes forced to do. The missions (or "chapters" as the game calls them) have you direct Isaac through the darkly atmospheric Ishimura as you try to bring its major systems online, all the while unveiling more and more about what happened on the ship. And to keep things interesting, the game will let you introduce the monster population of USG Ishimura to the manly soles of your space boots while you're at it.
Each chapter's objectives are given to you by one of your surviving crew members. The dialogue is surprisingly well written and voiced, and each mission helps drive the plot forward. Combine that with immersive gameplay, and you have an experience akin to an interactive high budget science fiction movie. The sort that doesn't suck.
And forget heads up displays and in-game menus. The game doesn't sport a HUD. Isaac's health bar is integrated into his suit, and ammunitions counts are shown on the weapons themselves every time you draw one. Every time you come across an audio log or receive a video transmission, it's displayed as a real-time holograph in front of the engineer, so there's nothing to distract you from the game's gritty world. More games should try to do this, but in Dead Space's case, it's just one of the many little things propelling the game towards the throne of Survival Horror badassdom.
Dead Space will also often offer you the chance to upgrade your suit and weapons of choice as you progress through the game, making the job of slicing, dicing, and stomping baddies a little easier. Not that the main character really needs it, of course. Isaac Clarke is the real reason Vin Diesel's hair is afraid to grow.
Off With Their Hands! The majority of the Horror in this Survival Horror game is delivered through the Necromorphs. These are the USG Ishimura's transformed blood-thirsty crew, and one of Isaac's main concerns throughout the game. All of the creatures look original, if a little sickening, and even the most basic of these can prove to be lethal if they catch you with your pants down, so here is hoping you took a nice long crap before you started.
In addition to his suit's built-in powers that let him slow down time and telekinetically throw stuff around (this isn't the kind of suit you get at the Men's Warehouse, mind you!), Isaac dispatches the creatures with plasma cutters, ripper blades, flamethrowers, contact beams, and other home-defense inventory items. The catch is that to bring down your foes in Dead Space you have to cut or shoot off their limbs before you stomp them in the face. Shooting them in the head or torso doesn't quite do the trick. Dismemberment is the fad of the day, and all the young kids are doing it.
To make things even more interesting, some of the battles play out in zero gravity, having you leap wall to wall, Necromorph legs, arms, and other unidentifiable body parts flying around while you squeeze off shot after shot from your Plasma Cutter. It's a sight to behold.
Dead Brains Necromorph AI is generally good, and in Dead Space they can travel through Ishimura's ventilation system, sometimes popping out from a vent behind you. The game doesn't go for Doom 3's cheap scripted scares with monsters constantly falling on your head out of nowhere, though, and that gets my seal of approval (at least as soon as those guys from PETA give me my damn seal back).
Sometimes a Necromorph will get too close to Isaac for comfort, initializing a mini cut-scene where you have to keep tapping a key to throw him off. Depending on the Necro you're fighting, Isaac would either just smack him back or brutally execute the fool.
Most importantly, though, fighting these bastards never feels like a chore. It's both fun and satisfying and that's what good games should be all about.
Blood Aesthetics From level design and weapons effects to the enemies that look like they just stepped out of a Hieronymus Bosch painting, Dead Space looks absolutely gorgeous. Graphics are fantastic and the animations are great.
The game sounds amazing, too.
A good example would be when Isaac has to venture into the cold of outer space. The screen gets slightly tinted and all sounds not coming from the inside of his suit are muffled as the asskickery continues in Zero G. It's smooth, baby, smooth.
One of the very few complaints I do have about the game has to do with the physics engine, most notably, the rag doll corpse behaviour. It seems that as soon as Isaac's foot comes close to a dead body (Necromorph or otherwise) the corpse is auto-kicked away from the character model, sometimes bouncing off doors and walls and whatever else it will touch. In lack of a better explanation for this strange phenomenon, I blame the gravitational fields of Isaac Clarke's giant balls.
The Final Verdict Dead Space is not exactly revolutionary. What it is, however, is a clever, beautiful, and exciting game. And above all, it's a hell of a blast to play.
I think it's worth mentioning that there had been numerous times on my first playthrough where I thought, "Okay, if this was your average game, such-and-such is bound to happen right about now. So let the zombie face-pouncing commence." And the game proved me wrong almost every single time. Revolutionary or not, it's most definitely not your average game, and everything it tries to do it does exactly right, without having to rely on cheap tricks to make things work.
So go on and buy it. Because if you learn from Isaac Clarke's example, and all of a sudden monsters from a strange alien dimension eat your neighbor's cat and piss in your teacup, you'll be able to ruin their shit in a heartbeat.
...
Max Salnikov
Summary: A deeply immersive sci-fi survival horror game about kicking major undead arse in space. Dead space.
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Systems: PC, Xbox 360, PlayStation 3.
Genre: Survival Horror.
Setting: The USG Ishimura, a giant mining space vessel.
Mood: From-inside-the-coffin-dark.
Story: Engineer Isaac Clarke and colleagues are dispatched on a repair mission to the USG Ishimura which, unbeknownst to them, had been overrun by badly mutated undead.
Graphics: Stunning.
Music/Sound: Very good.
Voice Acting: Superb.
Script/Dialog: Believable.
Similar Games: Alone in the Dark, Resident Evil.
Gameplay: Resident Evil 4.
Strengths: Pretty much everything. It's a fantastically well-done video game.
Weaknesses: Strange rag doll antics. Some backtracking.
Depth: Immersive.
Length: 15-20 hours.
Pace: Carefully measured for your complete enjoyment! Satisfaction guaranteed!
Difficulty: Moderate. Didn't have too much trouble completing it on the Normal difficulty, but depends on how you invest in your upgrades.
Control: I found the PC controls easy to get the hang of, but opinions may vary.
Learning Curve: Smooth.
Replayability: After you complete the game you can repeat the game on the same difficulty level with all the upgrades and cash you've earned up to the point.
Will keep you up until (a.k.a Fun
Factor): Until you either remember that you have a life, or go back to playing World of Warcraft.
Notable Features: The story. The atmosphere. Rarely does a game get so many things just right.
Fav. Character: Systems engineer Isaac Clarke, Necromorph doom personified.
Instant Classic: I sure hope so.
Publisher: Electronic Arts
Developer: EA Redwood Shores
Release Date: 2008-10-13
Players: One.
Multiplayer: Only if you have a dual personality disorder.
ESRB: M.
Target Audience: Sci-fi and survival horror fans.
Recommended For: Anyone who likes their sci-fi on the darker side, as well as anyone who enjoys (or wants to start enjoying) Survival Horror.
Not Recommended for: Pregnant women, children, furries. Especially furries.